Mirrors edge story5/29/2023 ![]() Perhaps it was the unique feeling of a first-person action game that wasn’t primarily focused on shooting, years before the narrative-heavy, no-combat style would become a staple of the indie game scene. And yet, in the near decade since its release, the game has stayed lodged in gaming’s consciousness. It wasn’t a huge failure, but it also wasn’t a massive success. ![]() ![]() The general feeling at EA seems to be that Mirror’s Edge performed fine. Most notoriously, the game still allowed the player to pick up and shoot guns as a last resort, a mechanic that broke the flow and showed a lack of polish. Others criticized publisher Electronic Arts and developer DICE for not going far enough. Many praised the unique take on a first-person game, one that attempted to perfect movement and platforming in that perspective. When the first-person parkour game Mirror’s Edge launched in 2008, players reacted with a wide range of emotions.
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